heavy metal, crushing guitars, aggressive double kick drums, lead with raw emotional screams and piercing high notes, dark and suffocating atmosphere, rain as a constant, evolving texture that breathes with the vocal line, thunderclaps not just synced to drums but reacting to vocal intensity: louder and faster after screams, then a beat of silence before the next roll, storm as an interactive character that listens and answers the vocalist, dynamic volume shifts: rain swells in the bridge to almost overwhelm, then pulls back to let the last lines be heard clearly, massive wall of sound with intentional gaps for the storm to “speak”, long fade-out where rain becomes the main voice and distant thunder echoes as final punctuation marks, cinematic, emotional, high intensity with dramatic pauses, Make the rain a dominant, evolving sound that reacts to the vocal intensity; thunder must feel like a response to the screams