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Something in the Walls

Something in the Wallsv6

@GG___

Create an original cinematic deathcore track with claustrophobic sci-fi horror atmosphere. Open with spaceship ambience, ventilation hum, distant radio static, and a slow sonar pulse. Build from tense, quiet passages into crushing low-tuned guitar riffs, precise blast beats, deep growls, sharp screams, and massive half-time breakdowns. Add a dark melodic clean-vocal chorus for contrast. Use sudden stops, mechanical rhythms, and dissonant textures to suggest a creature moving through the ship. Keep the English lyrics clear and intelligible. Aim for polished studio production: tight drums, defined guitars, controlled low end, clear vocal separation, and strong dynamics. No muddy mix, unwanted noise, clipping, or excessive effects. Original composition; do not imitate any specific artist or soundtrack.

92 В плейлист 15.10.2026
0:00
05:58

Текст песни

[Intro — distant ship ambience, ventilation hum, faint radio static] [Soft sonar-like pulse, slow metallic footsteps] [Whispered voice] Something moved behind the walls. [Verse 1 — tense clean vocals, gradually joined by screams] The warning lights are bleeding through the corridors. A sealed door shakes beneath a nameless weight. We count each breath and listen for the next one. The ship keeps moving, but we are not alone. [Scream] Don’t let it hear you! [Clean vocals] A shadow crosses the glass without a sound. The monitors show nothing in the dark. I feel its presence closing in around us. There is no safe place left aboard this ship. [Pre-Chorus — whispered vocals build into screams] The signal breaks. The lights go red. We hear it moving above our heads. [Scream] It’s already inside! [Chorus — dark melodic clean vocals, urgent and powerful] There’s something breathing in the walls. Something waiting in the dark. We shut the doors, we kill the lights, but it knows exactly where we are. No way out, no voice responds. No rescue coming through the storm. We are the last ones on this ship, and something else is coming home. [Breakdown 1 — crushing half-time, syncopated guitars, deep growls and screams] [Growl] LOCK THE DOOR! [Scream] IT’S ON THE OTHER SIDE! [Growl] KILL THE LIGHTS! [Scream] IT CAN SEE US ANYWAY! [Verse 2 — rhythmic screams over tight, mechanical riffs] The empty suit is hanging by the airlock. The bloodless footprints end beneath the vents. We move in silence, one by one, together. The motion tracker counts down what remains. [Growl] One signal. [Scream] Two steps closer. [Growl] No heartbeat. [Scream] Something answers. [Pre-Chorus — escalating vocals and drums] The signal breaks. The lights go red. The metal bends above our heads. [Scream] There’s nowhere left to run! [Chorus — bigger clean vocals with screamed backing accents] There’s something breathing in the walls. Something waiting in the dark. We shut the doors, we kill the lights, but it knows exactly where we are. No way out, no voice responds. No rescue coming through the storm. We are the last ones on this ship, and something else is coming home. [Breakdown 2 — heaviest section; slow half-time, low guitars, abrupt stops] [Growl] NO SIGNAL! [Scream] NO SURVIVORS! [Growl] NO ESCAPE! [Scream] IT’S INSIDE THE HULL! [Full-band stop] [Growl] BREATHE— [Scream] AND IT WILL FIND YOU! [Bridge — quiet clean vocals over ship ambience, then a rising build] The stars are cold beyond the window. The ship drifts on without a name. I hear a voice beneath the static, but no one here will answer it. [Whispered vocals] If you hear this message… don’t come looking. [Final Chorus — clean vocals, cinematic and desperate] There’s something breathing in the walls. Something waiting in the dark. We shut the doors, we kill the lights, but it knows exactly where we are. No way out, no voice responds. No rescue coming through the storm. We are the last ones on this ship— and something else is coming home. [Final Breakdown — crushing guitars, growls and screams, sudden stop-start hits] [Growl] IT FOUND US! [Scream] IT FOUND US! [Growl] NO WAY OUT! [Scream] NO WAY HOME! [Final hit — abrupt stop] [Outro — faint static, one distant metallic scrape]

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